Well, time for another game review. This time, it’s The Witcher. Lemme get this out of my system first: the game looks awesome! The landcape is filled with lush vegetation. The art style is “just right.” The water shader effects are pretty cool. Watching the sunset or sunrise is really nice too.
As for the story, it is somewhat interesting. In a way that it makes me want to read the novels written by the author set in the same universe, but not really all that interesting in terms of bringing something new to gaming. Sure it doesn’t present you with the stupid good or evil decisions, but the game still didn’t make me like enough about the sides they make me choose. There are other parts that do make you somewhat care about the characters. Still, I liked the story, eventhough it feels a bit overdone at times. How many dwarf and elf fantasy games can you name? I can name more than 10 off top of my head.
As for the game play. I didn’t like the combat system. Sure it isn’t a Diablo style clickfest, but now they added timing element to chain your attacks together. I still prefer realtime player’s skill systems like in FPS, or just plain old stat based system like in Morrowind. THe game have almost endless choices of armor, as long as you consider 3 enough (2 of which looks the same, and you don’t get the third about 1 hour before the end). How about weapons. Great variety, except your inventory doesn’t hold weapons. Goodjob on the inventory system! It is the worse I’ve seen in awhile. Oh, the weapons usually suck. The best weapons are given to you in quests. So it doesn’t really give you the incentive to explore. Well, not like exploring is really all that interesting since the maps aren’t as interesting to explore like in Oblivion (which pales in comparison to Morrowind of course).
Back to the story element, I think I won’t bother replaying this one. I was eager to finish it, but from what I’ve read else where the decisions you make really doesn’t change the ending of the story. Therefore, it is just minor change of path to the same ending.
So anyways. I liked this game from a storytelling perspective, but the game part still needs some polishing. Well, the obvious question is that do I think it is better than Oblivion. Well to be honest, I don’t really like oblivion (as in plain jane. Very ok with expansions and mods). It was dumb down for console compared to its Morrowind predecessor. Oblivion lacks the depth of Morrowind. So in a way I do like it more than Oblivion, though I do wish I was given more freedom. It feels like a rollercoaster ride in how it wants to shuttle you from chapter to chapter. Of course you’re free to do the quest in any order you like within any chapter, as long as you don’t touch the main quests. Overall, this may not be a game of the year, but the RPGs to follow have a pretty high bar to clear.
Score: 85% (cowinkidinkily, GS and IGN both gave it this score
)
Addendum: Sure there are hookers and stuff in the game, but it isn’t quite as fun as Fable: the Lost Chapter’s Bordello. The mechanics to get laid in this game has more depth than Fable though… You need different gifts and select the right dialog. Compared to just straight gifts in Fable 
Edit: Apparently there ARE different endings… I was thinking more along the line of the ending movie. Not the epilog. I guess that is where the “different endings” are. Still not going to replay it for the less than 2 hours of epilog. The different sides seems so minor of a difference to me. The game crashes way too often to put myself through it again… 80+ hours of gameplay it says. Beat the game in less than 20 hours. Where did the rest of the 60 go (I did do all the quests)? I hope they don’t include replay. Otherwise online FPS would have infinite gameplay time
/CSwhore